A downloadable card game

I want anon's hack in my game, that's the whole motivation.

HOWEVER (and obviously), I have not enough data since it is: a) a recent release; b) not going to smw central; etc... so we'll have to wait and adjust some stuff.

Previosly I also wanted ssm (ldad) in my game, which is not hosted on smw central. This made me rethink about the criteria I've been formulating to make these card games possible.

This whole page is just a draft. I still did not release the first game.

Ideas for a second release:  while I was creating my game, thinking about all those issues, I got an insight about replacing some arbitrary values/categories like "difficulty" and "level design" to some less subjective* data we can obtain from speedrun(dot)com, another interesting resource. I'm primarily thinking about those absolute* values displayed on the hack's leaderboard page concerning the "total game runs" and the "total run time", but it can also change over time (I don't think many ppl would be able to speedrun anon's hack, but we would think absolutely the same about casio a while ago and even takemoto's hack itself, right? I've learned we can expect anything from kaizo players). By the way, I think this can also fix some gameplay issues, like repeated values on cards... this (hypothetically) can improve the gameplay's pace also, make it more enjoyable. These are all hypothesis, I can only confirm stuff after playtesting.